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Books about gaming culture

1 book with this theme

Campaigns & Companions: The Complete Role-Playing Guide for Pets

by Dana Simpson

Campaigns & Companions: The Complete Role-Playing Guide for Pets is a hilariously inventive collection of comic strips that explores a simple yet brilliant question: what if our pets played Dungeons & Dragons? Created by a powerhouse team of comic creators, this book is perfect for children who love gaming and those who have ever wondered what their cat or dog is really thinking. From grumpy feline wizards to overly enthusiastic canine paladins, these pets take their tabletop adventures very seriously—even if they are a bit of a handful for their human Dungeon Masters.

This book is an ideal choice for readers interested in tabletop RPGs, fantasy tropes, and animal-centric humor. The vibrant illustrations and witty dialogue make it a quick, engaging read that captures the chaotic energy of a real gaming session. Whether your child is a seasoned dice-roller or just starting their first quest, they will find plenty of laughs in these relatable scenarios. It is a great choice for fans of graphic novels who enjoy seeing the secret, adventurous lives of their furry friends.

Highlights:

  • A unique fusion of pet humor and Dungeons & Dragons-themed jokes.
  • Features artwork and writing from acclaimed comic industry professionals.
  • Perfect for young gamers and fans of fantasy role-playing.
  • Highly visual format that appeals to reluctant readers and comic lovers.
Ages 10-11Middle Grade
HumorGraphic Novels and Comics+1 more
Books about gaming culture for Kids & Teens (1 Books)